The Role of Online Gaming in Promoting Extremism and Violence: A Study of MediaWar Tactics

Authors

  • Nusrat Azeema Visiting Lecturer, Department of Communication and Media Studies, Fatima Jinnah Women University Rawalpindi Author
  • Dr. Shazia Hashmat Assistant Professor, Department of Communication and Media Studies, Fatimah Jinnah Women University, Rawalpindi Author
  • Areej Arif BS Mass Media, Abasyn University Islamabad Campus Author

DOI:

https://doi.org/10.63163/jpehss.v3i1.145

Abstract

Violence and strife are realistically shown in online games. This study delves at the ways

radicals impact gamers through various forms of media. One possible source of fuel for media

warfare is the normalization of violence in video games through their narratives and

interactions. Addiction to online gaming is on the rise in Pakistan, especially among adults who

use it as a way to escape from every day stressors. To further understand the phenomenon and

how it affects family functioning and self-control, this study will take a quantitative approach,

conduct a survey with adults who are currently battling an addiction to internet gaming. The

results of the study will shed light on the origin, effects, and potential remedies of adult’s

addiction to online gaming in Pakistan. It is intended that the findings of this study would aid

in the creation of efficient therapies to address the problem and enhance family functioning and

the capacity for self-control in addicts. A self-administered questionnaire was utilized to gather

information from 400 adult’s gamers, ages 18 to 40, using a cross-sectional survey design. The

findings show that the addiction to online games was strongly correlated with dysfunctional

families and poor self-control. Participants who had a poor family function and had a trouble

controlling their impulses were more likely to develop an addiction to online games.

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Published

2025-03-31