Cricket Legends: Exploring VGG-16 for Sports Figure Identification

Authors

  • Usama Govt Degree College, Hayatabad, Peshawar, Pakistan Author
  • Muhammad Usman Govt Degree College, Hayatabad, Peshawar, Pakistan Author
  • Talha Saleem Department of Computer Science, Edinburgh Napier University, UK. Author
  • Muhammad Shahzad Govt Degree College, Hayatabad, Peshawar, Pakistan Author
  • Irfan Ullah Govt Degree College, Hayatabad, Peshawar, Pakistan Author
  • Riaz Ahmad Higher Education Department, KP, Pakistan Author
  • Muhammad Hamid Govt Degree College, Hayatabad, Peshawar, Pakistan. Author
  • Muhammad Rayyan Amjad Govt Degree College, Hayatabad, Peshawar, Pakistan Author
  • Zafar Khan Higher Education Department, KP, Pakistan Author

DOI:

https://doi.org/10.63163/jpehss.v3i4.769

Keywords:

Deep Learning, Computer Vision, Image Classification, Vgg-16, Transfer Learning, Convolutional Neural Networks, Cricket, Cricket Legends Sports Analytics, Data Augmentation

Abstract

Cricket is among the world's most popular sports, appreciated for its competitive spirit and for the legendary players who have shaped its history. This study presents a deep learning framework that automatically classifies thirty renowned cricket legends. A custom dataset with over 22,817 images was assembled and used to fine-tune a pre-trained VGG-16 convolutional neural network via transfer learning. To ensure accuracy, the model was tested using 5-fold stratified cross-validation, achieving an average accuracy of 94.37% (±0.39%) and consistent results across validation sets. These findings demonstrate the effectiveness of transfer learning for sports image classification and point to valuable applications in digital sports archiving, media analysis, and fan engagement platforms.

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Published

2025-12-31