NUSRAT AZEEMA; DR. SHAZIA HASHMAT*; AREEJ ARIF. The Role of Online Gaming in Promoting Extremism and Violence: A Study of Media War Tactics. Physical Education, Health and Social Sciences, [S. l.], v. 3, n. 1, p. 217–237, 2025. DOI: 10.63163/jpehss.v3i1.145. Disponível em: https://journal-of-social-education.org/index.php/Jorunal/article/view/145. Acesso em: 27 apr. 2025.